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Hello from the dark

Why this site exists, what Critfall is, and what building it in public is going to look like.

By The Critfall team


This is the part where a studio usually pretends it has everything figured out.

We don’t. What we have is a world — dark, cold, and stubbornly worth fighting for — and two very different games trying to live inside it. Critfall is the universe that holds them both.

What you’re looking at

  • Critfall Online — a living MMORPG where light is a resource you fight to hold. It’s in development.
  • Critfall Tales — a co-op dungeon crawl run by an AI Dungeon Master, with a deterministic engine and honest dice. There’s a playable browser demo on the way.

One world. Two ways to play. The tagline isn’t marketing; it’s the actual constraint we set ourselves.

Why build in public

Because the interesting part of making a world is watching it fill in — and because feedback early beats applause late. So this devblog will be unglamorous on purpose: design notes, dead ends, the occasional honest “that didn’t work.”

The world has a name now: Vharendol — eroded from the word fallen, so it carries its own catastrophe in its bones. That catastrophe is the Fall, the critfall the whole universe is named for: the day the light fell above and a city fell below. Fire above, ledger below — two lights against one dark.

Pull up a seat by the Fount. We’re just getting the fire going.


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