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Building in public

Devblog

Design notes, dead ends, and dispatches from the dark. We’d rather show the work than polish the announcement.

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  • Design · June 26, 2026

    Why two games, one world?

    On the decision to express a single dark-fantasy universe as an MMORPG and an AI-run tabletop crawl at the same time.

    Read dispatch →
  • Hello · June 20, 2026

    Hello from the dark

    Why this site exists, what Critfall is, and what building it in public is going to look like.

    Read dispatch →
Critfall

One world. Two ways to play. —critfall.com

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